By-laws
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Basic Guild By Laws
for the Knights of the Eternal Flame  

 
  • Each member to be considered for candidacy must meet one simple requirement.  The character's alignment where applicable, MUST be Lawful Good, or agree to be bound by the ideals there of. All classes and races are permitted. Good role-play is highly encouraged, and a primary goal of the guild.  

 

  • A candidate must swear, in a public ceremony, among all present, that (s)he will uphold TRUTH and JUSTICE. No member shall be permitted to remain a Knight if (s)he tells an untruth.

 

  • A knight must be dedicated to fighting evil. (Not a difficult requirement given the situation in most MUD type games)

 

  • A knight must always be prepared to render assistance, if such assistance is requested.  (No matter what level, hits, status, etc.of the character. A Paladin or any other Lawful Good would rather die than refuse assistance!  This DOES NOT require guild members to "assist" a character through to maxing their own characters, or to "tour" the realms. This  DOES include answering questions, casting spells, and showing routes to locations and being other wise helpful. This DOES NOT require a character to commit obvious suicide in the game.

 

  • If the Warlord (or similar ranking guild officer) and the Guild Master in a specific game; together in concert, declare "war";  (to be viewed as a  "quest" of sorts involving two or more guilds) and you are online, you must answer (respond) to the call to battle.  (If engaged and unable to attend, or non-PVP oriented, ESP suffices.)

 

  • If you come across a PVP battle, and your aid is requested, or you wish to enter the fight, you MUST announce yourself BEFORE you strike your first blow (magical or physical) in battle.  (not ask permission, just announce presence), as no member of this guild in any game will ever "sneak attack".

 

  • All members shall read and adhere to all in game guidelines and rules for players.  This guild is NOT a separate society, that will support violation of these rules! We are a Good guild, and shall not only abide by, but assist, where possible in the rules' enforcement! This includes "Hacking" of game files and exploitation of  unauthorized in-game cheats.    

 

  • Remember, regardless of class, you are a knight, and all good people in the realms will look up to you!  You should act accordingly.  

 

  • KEF (the GM and some knights) may also support the other good guilds in the realms, with ideas, counsel, and camaraderie!

 

  • If possible all knights should attempt to assist medium level characters with travel through areas that they normally could not visit alone or in groups.  

 

  • New player characters come to the guild with the rank of page, unless the ruling council and or the Guild Master in the game may otherwise see fit.

     

    • Pages shall be confirmed as a Squire upon completion of half any required quests.

    • Once confirmed as a squire they should be given access to any private facilities at the guilds disposal in their specific game. This element is somewhat subjective and subject to interpretation, specially when the guild is newly in a game, and/or the game mechanics require other conditions for complete membership in a guild.

    • Upon completion of all required quests, they shall be know as a Knight Errant.

    •  A Knight Errant must complete some form of knighting program (typically the earning of  "Knighting Points")  to gain the next level.
    • The next level being a Knight of the Sword or Knight of the Shield or both, chosen by the player as a part of the knighting ceremony.

     

  • The Guild of "KEF" in any given game is ruled by a Council typically made up of of nine members. Four  of the nine are elected by the membership. The balance of its members are appointed as assistants to the elected officers with the selection being done by the elected officers and final approval being reserved by the Guild Master/Mistress.

 

  • In the event that the GM is unable to perform his/her duties or has lost contact with the guild for a period of 1 month then the AGM shall assume all duties of GM and be granted the powers of such office.  The position of AGM will be filled by guild vote as soon as possible.