Basic Guild By Laws
for the Knights of the Eternal Flame
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- Each member to be considered for
candidacy must meet one simple requirement. The character's alignment where
applicable, MUST be Lawful Good, or agree to be bound by the ideals there of. All classes
and races are permitted. Good role-play is highly encouraged, and a primary goal of the
guild.
- A candidate must swear, in a public
ceremony, among all present, that (s)he will uphold TRUTH and JUSTICE. No member shall be
permitted to remain a Knight if (s)he tells an untruth.
- A knight must be dedicated to
fighting evil. (Not a difficult requirement given the situation in most MUD type games)
- A knight must always be prepared to
render assistance, if such assistance is requested. (No matter what level, hits,
status, etc.of the character. A Paladin or any other Lawful Good would rather die than
refuse assistance! This DOES NOT require guild members to "assist" a
character through to maxing their own characters, or to "tour" the realms.
This DOES include answering questions, casting spells, and showing routes to
locations and being other wise helpful. This DOES NOT require a character to commit
obvious suicide in the game.
- If the Warlord (or similar ranking
guild officer) and the Guild Master in a specific game; together in concert, declare
"war"; (to be viewed as a "quest" of sorts involving two
or more guilds) and you are online, you must answer (respond) to the call to battle.
(If engaged and unable to attend, or non-PVP oriented, ESP suffices.)
- If you come across a PVP battle, and
your aid is requested, or you wish to enter the fight, you MUST announce yourself BEFORE
you strike your first blow (magical or physical) in battle. (not ask permission,
just announce presence), as no member of this guild in any game will ever "sneak
attack".
- All members shall read and adhere to
all in game guidelines and rules for players. This guild is NOT a separate society,
that will support violation of these rules! We are a Good guild, and shall not only abide
by, but assist, where possible in the rules' enforcement! This includes
"Hacking" of game files and exploitation of unauthorized in-game cheats.
- Remember, regardless of class, you
are a knight, and all good people in the realms will look up to you! You should act
accordingly.
- KEF (the GM and some knights) may
also support the other good guilds in the realms, with ideas, counsel, and camaraderie!
- If possible all knights should
attempt to assist medium level characters with travel through areas that they normally
could not visit alone or in groups.
- New player characters come to the
guild with the rank of page, unless the ruling council and or the Guild Master in the game
may otherwise see fit.
Pages shall be confirmed as a Squire upon completion of half any
required quests.
Once confirmed as a squire they should be given access to any private
facilities at the guilds disposal in their specific game. This element is somewhat
subjective and subject to interpretation, specially when the guild is newly in a game,
and/or the game mechanics require other conditions for complete membership in a guild.
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